Reference/Blobby Modeling
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Revision as of 00:42, 19 February 2007; view current revision
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Introduction
Affogato supports modeling blobbies using implicit spheres.
Currently supported features are:
- The transformation of a sphere determines scale, size and rotation
- The radius of a sphere determines the size (honoring scale from the transformation)
This means the wireframe preview of the sphere(s) in the viewport usually gives a good idea of the resulting blob.
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Creating a Blob
Either:
- Create an Affogato property with an integer parameter blobbyid that shares a value under each and every sphere you want to 'glue' together into a blob.
or:
- Put all spheres you want to 'glue' together into a group
- Create a single Affogato property with an integer parameter blobbyid and a unique value in that group
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Notes
The blobby modeling extension currently does not support reference geometry. You thus can't use a 3D noise in a shader and expect it to stick to the blob, as it changes over time.

