Reference/Blobby Modeling

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Introduction

Affogato supports modeling blobbies using implicit spheres.

Currently supported features are:

  • The transformation of a sphere determines scale, size and rotation
  • The radius of a sphere determines the size (honoring scale from the transformation)

This means the wireframe preview of the sphere(s) in the viewport usually gives a good idea of the resulting blob.

Creating a Blob

Either:

  • Create an Affogato property with an integer parameter blobbyid that shares a value under each and every sphere you want to 'glue' together into a blob.

or:

  1. Put all spheres you want to 'glue' together into a group
  2. Create a single Affogato property with an integer parameter blobbyid and a unique value in that group

Notes

The blobby modeling extension currently does not support reference geometry. You thus can't use a 3D noise in a shader and expect it to stick to the blob, as it changes over time.

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